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Messages - Medeek

#1096
Customizing roof planes gets a little complicated when combined with the roof edge move tool.  The problem is that as you move roof edges you potentially change up the shape of roof, eliminating certain roof planes entirely and also changing some roof planes that potentially could be gable ends back to a hip configuration and vice versa.

With custom roof planes the move tool is going to have to get a bit more elaborate (more logic) so that a number of checks can be run to make sure that we are not trying to turn certain roof planes into gable ends that physically cannot be this configuration and also checking to see if certain roof planes were deleted.

The outline edit tool is even a larger problem in my opinion.  How do you know which edges were retained after an outline edit?  I think the default behavior should be to erase all roof plane customizations after the outline edit tool is used.  I will need to give this some further thought.

Somehow I always knew that complex roofs was going to be a bit of a Pandora's box. 
#1097
Every roof plane will be able to be customized (or have the customization removed and return to its default state where it uses the global settings of the roof assembly). 

The first and most important parameter is the Roof Plane Type:  Hip or Gable

Not all roof planes will be able to convert to a gable configuration.  If you look at a complex roof you should only be able to turn the roof planes that form a triangle (defined by three vertices) into a gable configuration.  All other roof panes are going to be inclined or "hip".  The other constraint is that the angle between the roof plane in question and its adjacent roof planes on either side must be orthogonal (90 degrees), otherwise you could potentially try and gable a roof plane on a octagon shaped roof, which would not make any sense.  I think these two constraints will successfully limit a roof plane, as to whether it can become a gable end.

If a roof plane is customized and it is a hip its parameters are:

- pitch
- birdcut
- rafter depth
- overhang
- delta height

If a roof plane is customized and it is a gable end its parameters become:

- gable rafter option
- gable rafter depth
- gable overhang
- rake option
- rake width
- rake depth
- outlooker option
- outlooker spacing
- outlooker size
- outlooker orientation
- outlooker structural: Yes/No
- outlooker @ peak: Yes/No

P.S.  A certain situation exists where the roof plane has 4 vertices might also be able to be a gable end, I will study this further.
#1098
All the magic happens here:



Nothing elaborate with my office or setup.  The most critical is a somewhat decent computer that works well and the two monitors which allows me to open multiple ruby files at once when I need to.

So busy with the code that I still have not fixed the light fixture base (in the stairwell) that got knocked out of place a few months ago, I guess it all comes down to priorities.
#1099
An example of a roof primitive:



(Note, that I've assigned the material of the primitive to a different material and edited it so that it is transparent.)

View model here:

https://3dwarehouse.sketchup.com/model/d9ecec46-8283-478f-91df-24fbd06530d5/Complex-Roof-Primitive-Test-2

The roof outline is a separate group within the assembly, on its own "outline" layer.  I've taken great care to make sure that the primitive is a "solid" so that the user will be able to use SketchUp's boolean (solid) tools to further manipulate these roof primitives if required.
#1100
Version 2.5.0 - 09.28.2019
- Fixed a critical performance bug that affects all the modules within the extension.
- Added the Complex Roofs toolbar.

*** CRITICAL PERFORMANCE UPDATE ***

If you are noticing a slowdown of the plugin performance after multiple edits to a roof or floor assembly, this fix will resolve that issue. This issue affects all previous versions of the plugin.

***

Also note that the complex roof toolbar is now active and will allow you to create a complex roof primitive (edit, move edge, edit outline and regen).  The "Edit Roof Plane" tool is currently not yet available.

The roof primitive and roof outline are placed on separate layers, I will get into that more with a  future tutorial video.  I primarily released this update tonight because of the performance issue I discovered this afternoon with all of the plugins, but it also allows some of you more adventurous designers the ability to test out the new complex roof tools.  Granted a lot remains to be done but at least I've got a start into it now.  I will be focused on it until it is complete.  After that I will attack the secondary roof module. 
#1101
Version 1.1.4 - 09.28.2019
- Fixed a critical performance bug that affects all the modules within the extension.


*** CRITICAL PERFORMANCE UPDATE ***

If you are noticing a slowdown of the plugin performance after multiple edits to a wall assembly, this fix will resolve that issue.  This issue affects all previous versions of the plugin.
#1102
Version 1.0.8 - 09.28.2019
- Fixed a critical performance bug that affects all the modules within the extension.


*** CRITICAL PERFORMANCE UPDATE ***

If you are noticing a slowdown of the plugin performance after multiple edits to an electrical fixture, this fix will resolve that issue.  This issue affects all previous versions of the plugin.
#1103
Even the most convoluted shapes will generate a roof so long as they are closed polygons:



However, I currently don't have a way to create a roof with inner polygons (holes), for example a donut shaped roof.  I don't think this is critical right now but I will put this on my todo list.

Just fixed a major performance bug/flaw in the plugin not only for this module but actually for all the plugins.  I will be releasing updates for each plugin including the Truss plugin that resolve this issue.

Currently working on the roof plane edit tool.
#1104
Version 1.5.2 - 09.28.2019
- Fixed a critical performance bug that affects all the modules within the extension.


*** CRITICAL PERFORMANCE UPDATE ***

If you are noticing a slowdown of the plugin performance after multiple edits to a foundation assembly or footing, this fix will resolve that issue.  This issue affects all previous versions of the plugin.
#1105
Still working on the trying to break the roof plane (primitive) algorithm.  I've added in a bit more error checking code.  It will probably be a couple more days of testing to make sure it is bullet proof or mostly bullet proof.

The edit, move edge and edit outline tools and functions are now all working.  The next item of business is the roof plane edit tool.


#1106
First look at the Complex Roofs toolbar:



I have removed the complex roof (draw) icon from the main toolbar.

The "Edit Complex Roof" tool will allow the user to manage all of the basic and advanced options for the overall roof.  The "Edit Roof Plane" tool will allow the user to select a specific roof plane and edit its specific parameters:

- pitch
- top plate height (vertical offset with respect to the main roof)
- overhang
- birdcut
- rafter depth

If a roof plane meets certain criteria the option to switch the roof plane to an end gable will also be allowed.  I have yet to work out all the details or algorithm which will determine whether a roof plane meets this criteria but I do have a pretty good idea on this one, however it may need some fine tuning.

If a roof plane is converted to a gable configuration then additional parameters for gable roofs will be presented in the roof plane edit menu (ie. gable overhang, outlookers, etc...)
#1107

Complex octagon roofs are going to get interesting when it gets to the framing:





I will be adding in a separate toolbar for complex roofs with the following tools:


- Draw Complex Roof
- Edit Complex Roof
- Move Roof Edge
- Edit Roof Plane


Some of these tools can also be accessed via the context menu by right clicking on the roof assembly.
#1108
You can also eliminate entire roof planes simply by merging the edges of the roof:

#1109
First look at moving a roof edge:



Now I need to setup a similar system which will allow certain roof planes to be toggled between hip, gable, dutch gable and half hip.  I think I will keep it simple and just start with the gable and hip options first.

Even with only the roof primitive this is already shaping up to be a fairly powerful tool.  I like that the entire roof is parametric, I really dislike limitations, both for myself and for the designers who use my plugins.
#1110
First look at a complex roof primitive created with the complex roof module:



The roof primitive will be placed on the hidden layer and the roof outline (blue colored face) will be placed on the outline layer.  The outline layer is important since it allows the moving of the roof edges.  Both of these layers are normally turned off but can be turned on manually at any time.

View the model here:

https://3dwarehouse.sketchup.com/model/10c5d29f-eee3-4ff7-8fbc-0686d6e9bc16/Complex-Roof-Test-1

So far the algorithm for generating the roof planes (roof primitive) seems pretty stable, I will have to try harder to break it.

The next step will be the edit functions and then sheathing and cladding, those are the easy ones.  After that it is on to sub-fascia, soffit & fascia and gutters. 

The most difficult algorithms will be the framing and the hip & ridge.