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21
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on April 07, 2018, 03:03:37 am »
Within the global settings and also when you edit a wall you will be able to modify the corner treatment at the start and end of each wall segment, the parameters being:

Corner Stud Qty: 1,2,3,4
Corner Stud Thk. (in.):  1.5 (default), can be user defined to any value
Corner Treatment:  California, None, etc...
Corner Angle (deg.):  90, can be user defined, 0 < x < 180
Corner Configuration:  End, Outside Corner etc...
Corner Offset (in.):  Stud Depth or numeric value (ie. 3.5, 5.5 7.25 etc...)

This will allow the user to utilize any combination of studs or timbers at each corner (ie. a 6x6 post) for a wall segment needing some serious shearwall action.

When you create a wall these three parameters will not be shown and will pass through from the global settings.  If a wall needs to be modified then a simple right click and "edit wall assembly" will allow for changing up these settings for either end of the wall segment independently.

If holdowns are enabled then the placement of the holdowns (ie. HDU series) will be modified appropriately to rest against the innermost corner stud surface.

In addition to framed openings (ie. windows and doors) there may also be other misc. items associated with a wall segment:

- Wall Columns
- Beam Pockets
- Additional holdowns/straps for shearwall segments within a given wall
- Additional framing where a wall meets another wall mid-length (T intersection).

I will give these items some more thought as the development progresses and determine the best way to add these items into the UI. 

As I imagined the complexity that can occur when framing a structure only gets more interesting the farther down the rabbit hole I go.

P.S. The numbers of parameters just grew from four to six, this now addresses non-orthogonal walls.
22
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on April 07, 2018, 01:48:26 am »
In the global settings you can enable a 3D preview:



The 2D preview is default, which just shows the footprint of the wall.
23
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on April 06, 2018, 01:16:29 pm »
The first menu for the rectangular wall tool:



I've modifed the wall type parameter to include the following (3) options:

Int-Int
Int-Ext
Ext-Ext

I am still thinking about how best to accommodate custom stud sizes.  I may make it possible to enter in custom sizes in the global settings so they can be permanently stored.  I prefer that the wall dialogues simply show a stud size rather than breaking it down into depth and width, but ultimately those two dimensions are what is being controlled here.

Working on the positioning tool portion, I will borrow from the timber truss module of the truss plugin to accelerate this coding task.  Also working on the advanced wall options and its menus etc...

Please let me know if you see something important that I am missing or if something can be made better.  I am always open to suggestion.
24
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on April 05, 2018, 02:03:26 pm »
Global settings:: Layer Tab:



The Kickstarter campaign has met its goal of $2,500.00.  I will be working on the wall plugin full time for the next month or two, until I have released the first public release of this new plugin. 

I would like to thank all who have pledged and supported the campaign and also those who may yet support the campaign. 

I am making solid progress on the Wall Plugin.  All of the framework is now in place and the backend progamming (shopping cart, database, icons, images etc...) is now also complete.

My ETA for the plugin is mid June but I think I will probably beat that self imposed deadline if I can keep at it full time like I have the last few days.
25
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on April 05, 2018, 02:12:00 am »
The default layers for the plugin will be the following:

**WALL LAYERS:**
wall_frame
wall_sheath
wall_clad
wall_trim
wall_gypsum
wall_insul

**MISC LAYERS**
wall_hardware  (straps and holdowns)

If one want more granular control over the wall framing layers then the option will exist in the global settings to enable "advanced wall framing layers":

**ADV. WALL FRAMING LAYERS** (ON/OFF)
wall_header
wall_plate
wall_beam
wall_column
wall_king
wall_trimmer

I'm sure there will be other layers that will need to be added but these are the ones I've come up with for now.
28
Medeek Wall Plugin / Re: Development and Updates for the Medeek Wall Plugin
« Last post by Medeek on March 29, 2018, 10:03:18 pm »
Working in earnest on this plugin now.  I've also decided to create a system where walls can be grouped.  So that if you alter the height of one wall segment it will automatically adjust the height of the other wall segments within that group.
29
Medeek Truss Plugin / Re: Development and Updates for the Medeek Truss Plugin
« Last post by Medeek on March 23, 2018, 10:00:07 am »
With dual pitch hip roofs technically one could have a different pitch for all four sides (the most general case).  I should probably try to code this most general case then all the rest simply fall out of it.



View model here:

https://3dwarehouse.sketchup.com/model/6acf80ad-85ed-4096-b51e-4f55646aabac/General-Hip-Roof

I'm not sure why one would want to construct a roof in this manner but I guess I should probably allow for the possibility.
30
Medeek Truss Plugin / Re: Development and Updates for the Medeek Truss Plugin
« Last post by Medeek on March 19, 2018, 02:19:18 am »
Spending some time the last couple of days thinking about the floor module (floor trusses, I-joists, solid sawn joists).

The obvious 800 lbs gorilla is the ability to easily add openings into these floors. The other missing element is the ability to create a polygon shaped floor (something beyond a rectangle outline). 

With regards to polygon shaped geometry I've already done the heavy lifting when I programmed the foundation plugin to generate polygon shaped layouts (slab and stemwall).  The details in trimming the joists is also mostly figured out since my rebar and mesh routine for slabs utilizes a function that will form the basis for this function.  It is really just a matter of finding the time and then digging into the code deep for a solid 12 hour period (uninterrupted).

These two issues are my main focus the next week or two. If I can address both as well have the edit function work seamlessly with both then I will have created an actual functional floor module.
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