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Messages - Medeek

#556
Version 2.0.5 - 04.20.2021
- Added a raised header option for windows and doors installed in rectangular walls.
- Enabled the option for "zero" king studs for windows and doors.



View model here:

https://3dwarehouse.sketchup.com/model/c650d8db-b8ee-4b42-b798-5ef93d828b2d/Raised-Headers-2?tab=general
#557
First look at windows openings with raised headers and insulation:

#558
An important note on updating the Plugins:

To update the plugin(s) you need to uninstall them in the Extension Manager, there is no automatic update feature. Once you uninstall then install the latest version. All of your global settings and presets are retained.

If you have recently renewed your license, you should navigate to the License tab of the global settings of the plugin and click the "Refresh Licensee Data" button. This will pull the updated date information from the Medeek server.
#559
First look at a couple window configurations with raised header:



Note that with the stacked windows it only really makes sense to raise the header with the top windows, so that is the way I will set it up with the stacking algorithm.  Basically you only assign the top opening with a raised header and leave the rest of the openings below it as the other options for the built-up header (NO, BTM, TOP, or BOTH).

Also, if you turn off the sill trimmer option it will also turn off the header trimmers.

The raised header method of framing an opening (door and window) has its advantages especially if an opening height needs to be increased to account for a larger window or door.  The bottom line is both methods are commonly used so I need to make both available to the user.

I don't plan on making this option available for garage doors unless there is further call for it.

P.S.
I'm also going to make the option available for "zero" king studs, sometimes that option may come in handy when you have large window walls with PSL in-wall columns next to your openings.
#560
Version 2.0.4b - 04.18.2021

- Added missing HTML files to the plugin distribution for the custom beam library.

**** Critical Update *****
I added the custom beam library on Mar. 1st, however I must have forgotten to move the HTML files for adding and editing custom beams when I released Version 1.9.2.  No one noticed or at least did not notify me until yesterday.
#561
General Forum / Re: Components and Medeek plugins
April 18, 2021, 01:24:23 PM
The "Wall Copy" tool is the easiest method to copy properties between walls.  I think this is what you are looking for in regard to your second questions/feature request.
#562
General Forum / Re: Components and Medeek plugins
April 18, 2021, 01:23:24 PM
Honestly I'm not entirely sure if this will work, I've never actually tried it.

I would think you would be fine.  Just remember to edit the assembly you need to be inside of the component or group that it is nested inside.
#563
There seems to be some interest in a "raised" header for windows and doors:



If there is enough interest it probably wouldn't be that hard to provide an another option which allows these openings to be framed in this manner.  My only questions are:

1.) What to do with stacked windows or stacked windows and doors?

2.)  What if the opening is in a shed or gable wall?  How should the raised header be framed, or is it even applicable?

View model here:

https://3dwarehouse.sketchup.com/model/c97ad369-7fd7-48f7-a21a-7e0108ff5ce6/Raised-Header?tab=general
#564
Some really nice work using the plugins by Carlos Pose (Spain):

Framing ISO:


Renderings:
#565
Manual editing of an "assembly" has always been a can of worms for the plugins. The problem really is how does one actually track manual edits? I don't think you can realistically do this.

When the Wall plugin adds a door or window to a wall it must essentially redraw the entire assembly from scratch in order to recalc the studs, insulation, blocking and a few other things like cutting holes in sheathing and cladding. When you delete an opening the same process occurs.

In a nutshell what I am doing is deleting all of the geometry within the assembly (Group) and then completely redrawing it all. I do have a system in place whereby certain sub-groups can be retained within the main wall group/assembly. This is done by including the keyword "CUSTOM" in the sub-group's entity name. When you do this any group having this keyword will not be deleted (upon a regen) and will retain it's geometry, position and any properties and entities it contains.

So additive manual editing (ie. adding specific blocking, hardware etc...) can be accomplished with the plugins as they currently are. This is actually how the Electrical plugin is able to work with the wall, truss, and foundation assemblies. When you regen a wall you will notice that the electrical components/groups within that wall assembly do not disappear (the keyword for electrical components is different than CUSTOM).

You will also notice that if there is any un-grouped edges or faces inserted into a wall assembly those will also be retained by default, no key words necessary. The reason for this is that everything I place into the primary assembly is a group or component, so when I regen I only need to look for those entities (sub-groups) and delete them.

I will need to give manual edits some more thought. There is a possibility that I could employ some sort of comparative type of check that looks at every sub-group created and then compares it to any existing sub-group. The first problem that jumps out at me with this type of system is that it would be very computationally expensive and hence performance would take a hit (who wants a slow and sluggish plugin?).

I'm sure other developers have also given this some thought, but so far I have not found a satisfactory solution that will allow subtractive or modified manual edits within the plugin geometry while maintaining the parametric ability of the plugins.
#566
Version 2.0.4 - 04.16.2021
- Fixed a bug involving wall presets and the vertical material offset parameter for rectangular walls.
#567
Medeek Wall Plugin / Re: Partially see through walls
April 05, 2021, 11:46:29 AM
The 3D board and batten siding is probably the one you are talking about.  I don't have a good solution on that one as far as seamless transitions between stacked walls yet.  I will need to give it some more thought.

I also just posted a model yesterday which demonstrates the material vertical offset parameter in practice for a couple of stacked walls.  I might have to make a tutorial for this feature but it does some fairly self explanatory to me.
#568
View model here for a demonstration of the cladding material (vertical) offset parameter.

https://3dwarehouse.sketchup.com/model/786a28ec-3fb7-43eb-80dc-7489624b46c8/Multi-Story-Construction?tab=general

Note that in this model I've adjusted the offset for both top and bottom walls.  I first adjusted the bottom wall cladding so that the first run of siding started at the bottom of the wall as it should.  I then adjusted the wall above it to match to the bottom wall.  I also turned on the option in the general tab of the global settings which hides the cladding edges, so the two walls appear to blend together.
#569
Version 2.0.3b - 04.03.2021
- Added a vertical offset parameter for cladding materials for rectangular walls.
- Added a vertical offset parameter for "Log" and "Shiplap" cladding materials for rectangular walls.

This parameter will allow the custom vertical positioning of the cladding material/texture so that multi-story structures can be properly rendered.

**** CAUTION ****
This update adds one new parameters to the rectangular walls and will require the user to delete and recreate any rectangular wall presets. This upgrade does not affect gable wall or any other presets (ie. windows, door, garage, gable wall, shed wall, hip wall).



#570
Version 2.0.3 - 04.03.2021
- Removed all limitations on wall height in the trial version of the plugin.

I decided that it was time for this overly draconian measure to go away.  I want people to enjoy using my plugins not add to their frustration levels.  There is still a 30 day time limit on the trial version, so not all limitations have been removed.