After working through the complex foundation on Friday, and having to manually create stemwall blockouts for garage doors I've come to the conclusion that a stemwall blockout tool is critical to the success of this plugin.
I guess I'm just a lazy 3D modeler, but even having to push/pull a blockout is too much work for me and then it ultimately breaks the parametrics of that particular stemwall assembly, so manual edits should be avoided whenever possible.
Yet another toolbar:
Like the Wall plugin the Foundation plugin is starting to collect quite a few toolbars, this will be the sixth toolbar for this plugin. I'm starting to run out of screen real estate, I may have to do something about that, I'm not sure what yet.
The problem is that the plugins need to be able to do a lot of things, so there are a lot of tools and each operation/function needs its own icon or button to instigate it. I've managed to wrap some functions into context menus but some operations are better presented as a direct icon in my opinion.
I guess I'm just a lazy 3D modeler, but even having to push/pull a blockout is too much work for me and then it ultimately breaks the parametrics of that particular stemwall assembly, so manual edits should be avoided whenever possible.
Yet another toolbar:
Like the Wall plugin the Foundation plugin is starting to collect quite a few toolbars, this will be the sixth toolbar for this plugin. I'm starting to run out of screen real estate, I may have to do something about that, I'm not sure what yet.
The problem is that the plugins need to be able to do a lot of things, so there are a lot of tools and each operation/function needs its own icon or button to instigate it. I've managed to wrap some functions into context menus but some operations are better presented as a direct icon in my opinion.