Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Medeek

Pages: [1] 2 3 ... 43
1
Here is my draft for Window Casing (Style A):



View model here:

https://3dwarehouse.sketchup.com/model/ee5d51af-dc92-4a66-bb0f-4f1fdda56ebb/Window-Casing-Style-A-Medeek-Wall-Plugin

The parameters will probably be:

Head Casing Width:  5.5"
Side Casing Width:  3.5"
Apron Width:  2.5"
Jamb Ext. Depth: 2.5"
Casing Thickness:  0.75"
Stool Thickness:  1.0"
Apron Thickness:  0.75"
Jamb Ext. Thickness:  0.75"
Header Extension:  0.0"
Stool Extension:  1.0"
Apron Extension:  0.5"
Stool Projection:  1.25"
Casing Reveal:  0.25"
Shim Gap:  0.25"

The values given are the default values and coincide with the model given above.

Some details show shims between the framing and the jamb extensions, others do not:


2
The corner trim options within the Wall Edit Menu:



Then later today, a Style A (left wall) and Style B (right wall) window trim:



Style A is per the previous drawing I posted on the board.  Style B is where the sill trim extends past the jamb trim(s).  Note, that the thickness of the header, jambs and sill can all be independently set.  At some point I would like to set it up so that users can save specific configurations

I'm now looking at the interior casing for the windows and also at the baseboard and crown molding trim.  I'm not sure how elaborate I am going to get with this with the first go around, this may have to come later after the initial release.  I'm trying not to get bogged down in the minutiae but as I've come to realize there are a lot of details when it comes to a full architectural design.

I'm also starting to think about the Windows and Doors.  The doors (man doors) are fairly straightforward in my mind, use a typical pre-hung door, I've got some details that should guide me fairly well in that regard.  Windows on the other hand are a real mixed bag, there are vinyl windows with the nailing flanges (the type I'm most familiar with) and then there are the much more expensive types.  Any particular styles, brands or suggestions would be helpful.

3
I've got the corner trim working reasonably well now:



It can also handle non-orthogonal corners.

4
This evening I'm going to take a break from windows and doors and switch gears to the wall corner trim. 

The wall corner trim (outside and inside corners) will be configured within the wall edit menu.

The door and window trim will be configured independently for each framed opening and edited within the door or  window edit menu.

With trim in general I am trying to decide whether the trim should sit on top of the cladding or sit on top of the sheathing, or possibly a parameter that determines this location:  ON SHEATHING/ON CLADDING

My initial list of parameters for the wall (corner) trim is looking like:

Trim Location:  ON SHEATHING/ON CLADDING
Trim Thickness (in.): (defaults to 0.75 inches)
Outside Corner Trim:  YES/NO
Outside Corner Trim Width (in.): (defaults to 3.5 inches)
Inside Corner Trim:  YES/NO
Inside Corner Trim Width (in.): (defaults to 3.5 inches)

5
I've separated the cladding and sheathing vertical offsets (top and bottom) into separate parameters so you can now offset each independently of each other:



Notice the two value in the edit wall menu for the offsets.  This should allow for maximum flexibility, however the addition of more parameters might make the entire interface more overwhelming to some.

6
I've added in the air gap and corner parameter:



I then put a wall on top of floor and stemwall foundation:



The one thing that immediately jumps out at me is that the vertical offset parameter for the sheathing and cladding probably needs to be divided into two parameters so that the offset can be set separately for both sheathing and cladding.

7
An additional parameter for cladding will added to the advanced wall options:

Cladding Corners:  Flush/Lap/Miter



This parameter becomes important for certain cladding such as brick facade where the cladding thickness is significant and no corner trim will be present to cover up the corners.



Another parameter that should also be added is an air gap, I am showing a 1" air gap between the brick cladding and sheathing in the image above.

8
I'm only about 2-1/2 weeks into the actual development of this plugin so realize that I've only just scratched the surface.  With the latest preview video I am getting a lot of questions about other wall systems.  Initially I will release the plugin with the conventional light wood framing but subsequent developments will also look at steel framing, CMU, brick and other more exotic methods as the demand arises.

The framing option will currently be:

- Yes/No/2D

This will probably be expanded to (or some other variation):

- Lumber/Steel/CMU/None/2D/etc...

I still have a lot of work to do before I can release this even to the beta testers.

The current pre-release "todo" list is:

1.) Wall and Window edit, move and delete functions/Tools.
2.) Global Setting tabs for Window and Door settings.
3.) Rudimentary Door and Window plugin that integrates with this plugin tightly.
4.) Wall Move and Split Tool.
5.) Add air gap parameter for the cladding (ie. brick fascia).
6.) Auto corner configuration
7.) Polyline Wall Tool and Face Wall Tool (right now all you can do is create a single segment at a time).
8.) Final clean and addition of any additional parameters to the Global Settings.
9.) Further refinements to the Add Window and Add Door Tools.
10.) Gable/Shed Wall Tool.
11.) Add glulam beams to Window and Door header options.
12.) Update Wall Plugin web page.

I'm sure there are other items that are probably missing from this list but those seem to be the major items right now.

I probably should have just left them but the blocking and insulation algorithms were complex and so it took me a couple of days to figure them out and then commit them to code.  At one point I just had to start over since my initial algorithm was too inefficient and the code quickly got out of control and became an ugly bowl of spaghetti for lack of a better word.

Please keep sending me your suggestions, they do not get lost.  I am compiling another post-release "todo" list where all of these other items will be considered and hopefully the majority implemented.

9
Another preview showing the insertion of windows and some other features:




View model here:

https://3dwarehouse.sketchup.com/model/94348525-12c4-4570-b34e-34acca04d6c8/Framing-Test-8-Window-Openings


10
I've been looking at some screen shots from Chief Architect and giving some thought to framed opening headers and their trimmers.

Beyond the myriad of options I am already providing for window and door headers I may need to extend the list to a few others.

The current list is:

4X4
4X6
4X8
4X10
4X12
6X4
6X6
6X8
6X10
6X12
(2) 2X4
(2) 2X6
(2) 2X8
(2) 2X10
(2) 2X12
(3) 2X8
(3) 2X10
(3) 2X12
1-3/4X7-1/4 LSL
1-3/4X9-1/4 LSL
(2) 1-3/4X7-1/4 LSL
(2) 1-3/4X9-1/4 LSL

For larger doors (garage doors) glulams are fairly typical in my neck of the woods.  If the designer selects  glulam an additional menu will pop up that allow for the selection of the exact glulam size.  I've already implemented a similar feature in the Truss Plugin for glulam rafter roofs. 

I think it might also be interesting to provide an auto calculate feature based on the width of the framed opening:

- AUTO GLULAM
- AUTO 2X
- AUTO 4X
- AUTO 6X
- AUTO LSL

This is not an exact engineering solution since we don't know the loads on the header but it could at least get it ball park.  Future releases of the plugin will have more engineering capabilities added so that one can actually run the actual numbers on a header (I'm think Forte type software here, one that I commonly use in my own practice).

Along the same lines another parameter should be added into the global settings to allows for auto-calculation of the door/window trimmer qty., again this would be based off of the width of the framed opening and also factor in whether the wall is an interior or exterior wall.

11

A new tutorial by NSM Construction.



12
Exterior trim can get very elaborate based on some work I've seen and also some recent renderings sent me of some exceptional architectural work.

That being said I'm wanting to start off simple with the exterior trim and then as things progress keep adding more options and layers of complexity as required.

For doors and windows I've come up with the following basic trim parameters based on my own observations and also suggestions from you, please review and comment:



I typically don't see any sill trim at the bottom of doors, but that may be an option if necessary.

I am planning on placing the trim flush to the framed opening unless someone thinks I should add an additional parameter for a reveal.

I like the idea of having the header, jamb and sill all independent widths for total flexibility.  Each of these 11 parameters can be set to a default value in the global settings, but adjusted for each door or window.

As for color (material) and layers, those both can be set in the global settings as well.  The layer cannot be adjusted in either the wall or opening edit menus however the material will be allowed to be adjusted in the window or door edit menus.

If the cladding or sheathing is not enabled for a wall then the trim will not be drawn, however the parameters will be stored in the library for that opening if they are entered (ie. trim enabled).

13
A quick preview of the Window Tool (locating only):


14
After reviewing a suggestion by Steven Dorst (Sjdorst) and giving it some more thought I've decided the additional tools of the second toolbar can be consolidated.

There will be an icon to add a new window or door but the icon(s) to move, edit or delete one of these openings can be the same icon.

The second toolbar will be:

- Split Wall
- Move Wall
- Edit Opening
- Move Opening
- Delete Opening

15
2nd Toolbar:

Like the Truss Plugin the Wall Plugin will have a second toolbar.  The planned icons/tools will be:

- Wall Split
- Wall Move
- Window Edit
- Window Move
- Window Delete
- Door Edit
- Door Move
- Door Delete

To delete a wall it is just a matter of deleting it from the model, all windows and door embedded in that wall (group) will of course be automatically removed as well.

Pages: [1] 2 3 ... 43