Version 0.9.3 - 08.26.2018
- Added a Custom Material Library/Manager in the Materials tab of the Global Settings.
- Enabled custom materials for sheathing, cladding and ext. wainscoting in the HTML wall draw and edit menus.
Being that this a completely new feature I may have missed something in my testing but overall I'm fairly happy with the way it has turned out.
Currently I am limiting image type (for textures) to .jpg or .png, but may extend it to other image types if the need arises.
As noted in the changelog notes above the custom materials are only able to be applied to sheathing, cladding, and wainscoting. I will be extending this feature to other elements in the near future (ie. gypsum, trim, casing etc...)
Clicking on the status icon (red or green) will allow the toggling between inactive or active status. If a material is listed as "inactive" it will not appear in the draw or edit menus and cannot be utilized in the model. This feature has been included so that a user can define as many materials as they like but only activate a handful that they may need for a project, thereby keeping the drop down menus from becoming too cluttered.
One thing I have thought about doing is grouping materials within the material manager. This would then allow the user to determine which materials get loaded into which drop down menu. (ie. sheathing, cladding etc...) I haven't implemented this yet since I haven't determined the best way to handle this yet within the interface but it is probably something for future releases.
- Added a Custom Material Library/Manager in the Materials tab of the Global Settings.
- Enabled custom materials for sheathing, cladding and ext. wainscoting in the HTML wall draw and edit menus.
Being that this a completely new feature I may have missed something in my testing but overall I'm fairly happy with the way it has turned out.
Currently I am limiting image type (for textures) to .jpg or .png, but may extend it to other image types if the need arises.
As noted in the changelog notes above the custom materials are only able to be applied to sheathing, cladding, and wainscoting. I will be extending this feature to other elements in the near future (ie. gypsum, trim, casing etc...)
Clicking on the status icon (red or green) will allow the toggling between inactive or active status. If a material is listed as "inactive" it will not appear in the draw or edit menus and cannot be utilized in the model. This feature has been included so that a user can define as many materials as they like but only activate a handful that they may need for a project, thereby keeping the drop down menus from becoming too cluttered.
One thing I have thought about doing is grouping materials within the material manager. This would then allow the user to determine which materials get loaded into which drop down menu. (ie. sheathing, cladding etc...) I haven't implemented this yet since I haven't determined the best way to handle this yet within the interface but it is probably something for future releases.